The Crow's Nest

My Photo
Name: Michael Curtis

Despite having never been a professional adventurer, Michael Curtis has nonetheless deciphered cryptic writings, handled ancient maps and texts, ridden both a camel and an elephant, fallen off a mountain, participated in a mystical rite, and discovered the resting places of lost treasures. He can be contacted at poleandrope @ gmaildotcom

Friday, April 25, 2008

Fantasy Friday: War Story

Every hobbyist, no matter what their particular flavor of recreational activity, possesses a collection of anecdotes, recollections, funny tales, and non-sequiturs related to their preferred form of “non-work.” Without exception, these stories are usually only interesting to other hobbyists of the same pedigree. Individuals who don’t indulge in these activities, when forced to endure retellings of these stories, tend to drift off, roll their eyes, or politely redirect the conversation on to more broad topics (“Shut your pie-hole before I’m forced to clear leather on you, nerd-boy!”). For this reason, such tales are often referred to as “war stories.”

I’m no exception to this. I have my own treasure trove of stories that are usually safely hidden away until my dinner guests, dates, potential employers, or heads of state are in a position where escape is impossible. Only then will I start regaling them about the time Pootak MacDin MacCool managed to snatch an evil squirrel straight out of the air, hurl it back into a cave to be shish-ka-bobbed on an Elven arrow, and STILL catch the edge of the cliff before plummeting to his death below.

I’m going to tell one of those stories now. Since you supposedly reading this of your own free will, you may graciously escape before I start.


Still here? Okay then…


When it comes down to it, I’ve done a lot, and seen a lot, of great things through the eyes of imaginary people that exist solely as a collection of words on a piece of paper. I’ve done the usual heroic tasks of saving the world, defeating the grand beastie, leading armies to victory, breaking eldritch curses, etc. Despite the pleasure that I found in those game events, not one of those is my favorite moment that I ever experienced in a role-playing game. In fact, my favorite moment is most likely unrepeatable, no matter how much time, effort, creativity and planning was attempted to recreate it.

My favorite moment (and moment it was, since it lasted no more than a minute or three in real time) occurred during a campaign I played in during one of my many college years. We had a rather large party (6-7 if I remember correctly) and the players were all friends of various closeness in real life. I was playing Erik of Cullenport, a pretty standard 1st edition Fighter, who due to his high Charisma, was leader of this particular band.

The party had just finished a quest to secure a place of sanctuary for a newborn child. The boy might, or might not have been, the last legitimate heir to a usurped throne. A throne that the party all had reasons to see returned to its rightful bloodline. After experiencing the rigors to obtaining provisions for a newborn without a lactating woman of any sort in the party (“O.K. we’re taking the goat with us. Brother Hank can cast Purify Food and Water on the milk. That’s just like formula, right?”), discovering that babies put a crimp in adventuring opportunities (“Come on! Babies love caves. Let’s go in!”*), and losing a party member to a ferocious stump (“It’s just a rabbit.”), we’d finally entrusted the prince to Brother Hank’s religious order and were headed south along the Western Sea to meet with the Elvish Court , for reasons that escape me. We knew peril lay ahead once we reached the forest, and having just barely escaped with our skins in the previous adventure, tensions were running a little high in the group.

Then, we had a beach party.

The DM said nothing more than we camp for the night on the beach. Immediately after saying that, the party (by which I mean the players) decided that a little R&R was needed. Our wizard announced she was looking for sharks, the ranger built a big bonfire with the wood that the thief gathered, I kept watch, and everyone else engaged in light role-playing for a minute before the wandering monster rolls turned up nothing for the night and we moved the game along.

That was my favorite game moment out of some twenty-something years of playing.

In those few minutes, using nothing more than a few casual descriptions, my mind painted the most vivid picture I’ve ever experienced during a role-playing game. I still have bits of it. I still see Gillian standing on the shoreline, eyes scanning the black waves as she holds the bottom of her robe up to avoid the surf. Her dog, Duncan, is splashing at the water’s edge, barking at the low rollers. Mirk the Fodder and Thea are throwing driftwood onto a roaring blaze, their silhouettes black against the fire. Erik is sitting on a low dune, watching the scene below. His armor is stowed safely by the fire, but his sword still lies close at hand. His mind is relaxing for the first time in many days. His friends are safe and can let their guard down, if only for a night. Erik doesn’t quite have that option, for the responsibility of leading this band still weighs on him. A weight that, much like his sword, can be put down for a little while, but never fully abandoned.

Fifteen years later, I swear I can still dimly smell the salt air and hear the waves break. I can feel the strands of beach grass blow against my bare arms as the breeze blows off the sea. I can still feel a little bit of that peace, the one that Erik must have felt that night, in my heart.
Something was just right during that moment of that game. I’ll never quite know what it was. That’s why I’m sure it can never be recreated.

But I still try. One day, if everything is just perfect, I might experience something like that in a game again. In the meantime, I’m content to experience the good times that happen around a gaming table, and look forward to tomorrow night’s game.

BTJM


* This quote actually came from Mister Scratch, who not only didn’t play in that campaign, but didn’t even attend the college at which the game occurred.

Tuesday, April 22, 2008

The 10' x 10' Room

There’s a certain pot burbling away on my mental back-burner right now. It’s a big cast-iron job, casting gouts of sickly green smoke into the air whenever an eyeball or bat wing bubbles to the surface. I occasionally stick a spoon in to keep the cauldron’s contents mixing, only to withdraw it and discover that the foul concoction has eaten away at the metal.

I came across this today and thought I’d share a part of it:

Some common characteristics and philosophies for a mythic underworld or megadungeon:
· It's big, and has many levels; in fact, it may be endless
· It follows its own ecological and physical rules
· It is not static; the inhabitants and even the layout may grow or change over time
· It is not linear; there are many possible paths and interconnections
· There are many ways to move up and down through the levels
· Its purpose is mysterious or shrouded in legend
· It's inimical to those exploring it
· Deeper or farther levels are more dangerous
· It's a (the?) central feature of the campaign


If you embrace these concepts, you'll be playing OD&D according to some of the original assumptions of the game. And boy, is it fun.


Now why on Earth would I be looking at sites like this one? I’ll let you know if that pot ever finishes cooking (or just boils over).

Monday, April 21, 2008

Things That Sound Dirty But Aren't #35

"Roping the Torpedo"

Friday, April 18, 2008

Fantasy Friday: Of Savage Swords & Dire Wraiths

Once upon a time, back in the mist-shrouded years known as My Childhood, Marvel Comics had the rights to publish syndicated Conan the Barbarian tales. Most folks are familiar with Marvel’s monthly comic, the eponymously titled Conan the Barbarian. It was a decent book, filled with enough giant serpents, funny names, and half-dressed women to be true to anything bearing “Conan” in its title.

The real goods, however, was The Savage Sword of Conan. Published in magazine format, this black and white title bypassed the Comics Code restrictions of its color little brother and got down to the decapitations and nipples that really make for a rousing Hyborian tale. Just the thing for a kid who was skirting the edge of adolescence and wasn’t quite ready for Heavy Metal.

As licensing is wont to do, Marvel either lost their license to Conan or let it expire, leaving Conan out in the cold, graphically-speaking. It would be years before he’d crush anything under his sandaled feet again.

Recently, Dark Horse Comic acquired the license to start printing their own Conan tales. While many of the early ones are retreads of Robert E. Howard’s short stories, Dark Horse is doing new stories as well. But that’s all incidental to a more important fact: They’re reprinting Savage Sword in trade paperback format.

Printed on newspaper and bound in a thin soft cover, these books conjure up all the tactile memories of reading Savage Sword in its heyday. While not true reprints (often just a story or two are included to represent a particular issue), they are a prime example of “Why the Hell Didn’t Someone Figure Out There Was a Market for This Years Age?”

Not that I care why it took so long. I’m just glad they finally did see the light of day again. For less than $20 American, I can now relive my youthful days of riding my bike up to Swan Variety to drop my allowance on The Savage Sword of Conan, a box of Red Hots candies, and a bottle of Snapple Crystal Cola.

I may not have the flying car and robot I was told would be waiting here for me in The Future™, but I’m glad it has provided me with some form of time machine.

Now.

Where the hell is my ROM: The Space Knight trade paperback? Someone get on that right friggin’ now!

Thursday, April 17, 2008

In Which We Dispel Certain Rumours

Despite the word on the street, I have not been A) killed in a minor land war abroad, B) taken into custody by the Powers That Be for an incident involving cloned human organs and my connections with the Barrymore-Bourdain Cartel, C) establishing a junta amongst the Penguin Lords of the Plateau of Leng, or D) last seen amongst the wilds of the Catskills, dressed in furs and gnawing on the remains of a squirrel-snake-hawk.

I’m alive, mostly well, and still dwelling in Suffolk County.

In short, 2007 will not go down as a banner year in my lifetime. Without getting into the details, adversity was faced, mistakes were made, plans failed, and consequences were suffered. Let us leave it at that.

In reaction to last year, I’ve been engaging in some various forms of activities to help bolster me back to where I once was a long, long time ago and to ensure that some sort of equilibrium will be maintained for many years to go. The process is slow, not always enjoyable, and has no set endgame. It will finish when it does and not a minute sooner.

I’ve several projects cooking away on the backburner of my mind, most of which will likely only be seen by myself and close friends. These are projects to keep myself occupied and not for mass public consumption. They are entertaining, however.

The chief adversary to these projects is, of course, time. My weekly schedule (pronounced SHED-u-all in keeping with the bonus U in the title) is pretty full and I’m lucky to grab an hour or two to myself in the evenings. My rather bohemian nature makes the draconic regimen needed for speedy completion unlikely. Thus, I keep on keeping on with them and hope for the best.

In closing, you’re all in my thoughts and I hope to reconnect with those of you who I’ve lost touch with during my season of brittle twilight.

BTJM

Michael