Because of my latest desire to finally finish the stack of books left next to my bed, I realize that despite 20+ years of role-playing, I've only got four stories left in me. Maybe stories isn't the correct term. Let's say "settings".
The first, and the Granddaddy of them all, is of course, the Fantasy D&D setting. I've got a world that goes back to the "Red Box". It's weathered 3.5 editions. I sometimes dream about the places there.
The second is my "creepy game." When I was in college, I discovered "Vampire:The Masquerade" and I Vampired the Hell out of it!. The basics I learned in those years carried over to numerous White Wolf settings. They taught me that characters trump dungeons. Write up enough enduring individuals and you can not only have three successful World of Darkness games that you run, but also drag the experience into other Storyteller games and Mind's Eye Theatre events. If I have a dollar for every minute I spent on LARPs...
In the meantime, I've managed to build on my "creepy game" with some Call of Cthulhu, and most recently, White Wolf's plan to publish new "World of Darkness" books. I don't really care a lick for the genre stuff (Vampire, Werewolf, and Mage), but the direct World of Darkness stuff is actually very useful.
The third is a variation of "the creepy game." That's "Wraith:The Oblivion." I can never explain my attraction to this setting. It's complex as a Hell you'd find on the Far Shores, but I love it none the less.
The four and final setting is, of course, "Gamma World." Much like "W:tO," Gamma World was never quite was understood by the masses. It's been through more editions than D&D, so somewhere, somebody knows that this whole role-playing game hobby is about having fun. Sometimes you just have to spend four hours as a mutant jellyfish with a raygun...
BTJM
AM